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Code Chronicles
Exploring Computer Science
Alex Ricciardi
Oct 7, 20242 min read
Understanding Rasterization in 2D and 3D Image Rendering
This article explains the rasterization process, which converts geometric data into pixels for rendering 2D and 3D images in computer...
Alex Ricciardi
Oct 7, 20244 min read
Texture Mapping in Computer Graphics - WebGL
This article explains how texture mapping in computer graphics applies 2D images to 3D models. It also discusses advanced techniques...
Alex Ricciardi
Sep 23, 20243 min read
Light Interaction in Computer Graphics: Reflection and the Blinn-Phong Model - OpenGL
This article explains the role of reflection in computer graphics, focusing on how light interacts with different surface types, such as...
Alex Ricciardi
Sep 23, 20243 min read
Orthographic vs. Perspective Projection: Key Differences and Applications
This article explains the key differences between orthographic and perspective projection, highlighting how orthographic projection...
Alex Ricciardi
Sep 10, 20245 min read
Understanding Vectors: Foundations, Applications, and Transformations in Computer Graphics
This article explores the fundamental concepts of vectors, their mathematical properties, and their applications in computer graphics.
Alex Ricciardi
Sep 2, 20243 min read
Double Buffering: Ensuring Smooth Animation and Responsiveness in Graphics
This article explains double buffering in computer graphics, emphasizing its importance in preventing screen flickering.
Alex Ricciardi
Aug 27, 20242 min read
The Black Box Concept in Graphics Programming and Deep Learning
This article describes the black box concept in engineering, focusing on its application in graphics programming and deep learning.
Omegapy
Alex Ricciardi
ABOUT
I am Alexander S. Ricciardi
Omegapy (Alex Ricciardi) is my professional alias.
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