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Exploring Computer Science
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Understanding Rasterization in 2D and 3D Image Rendering
This article explains the rasterization process, which converts geometric data into pixels for rendering 2D and 3D images in computer...
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Texture Mapping in Computer Graphics - WebGL
This article explains how texture mapping in computer graphics applies 2D images to 3D models. It also discusses advanced techniques...
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Understanding the Bag ADT in Java: A Flexible Data Structure
This article explains the Bag Abstract Data Type (ADT) in Java, highlighting its ability to handle unordered collections with duplicate...
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Queue, Deque, and Priority Queue: Key Data Structures Explained
This article explains the fundamental differences between three important abstract data types (ADTs) in computer science: Queue, Deque,...
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Merge Sort: Divide-and-Conquer for Large Datasets
This article explains Merge Sort, a divide-and-conquer algorithm with a time complexity of O(n log n) . The algorithm is ideal for...
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Efficiently Selecting Data Types in Java
This article explores the importance of selecting appropriate data types in Java applications to optimize memory usage, performance, and...
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Modular Programming: Benefits, Challenges, and Modern Applications
This article explores the concept of modular programming, highlighting its benefits, such as improved readability, reusability, and...
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Light Interaction in Computer Graphics: Reflection and the Blinn-Phong Model - OpenGL
This article explains the role of reflection in computer graphics, focusing on how light interacts with different surface types, such as...
Alexander S. Ricciardi
Computer Science Enthusiast
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Omegapy
Alex Ricciardi
ABOUT
I am Alexander S. Ricciardi
Omegapy (Alex Ricciardi) is my professional alias.
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